> For the complete documentation index, see [llms.txt](https://beatking.gitbook.io/beatking-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://beatking.gitbook.io/beatking-docs/play/score.md).

# Score

Every note you hit scores points. The closer you hit it, the more it's worth:

| Hit            | Points |
| -------------- | ------ |
| Perfect        | 100    |
| Great          | 60     |
| Good           | 25     |
| Hold completed | 60     |

Points are the same on every difficulty. Harder songs have more notes, so they score more.

## Your streak multiplies every hit

Your streak multiplies the points of each hit, from 1x up to 8x. See [How to play](/beatking-docs/play/how-to-play.md). A [Beat Burst](/beatking-docs/gear/power-ups.md) gives you 16x for 10 seconds.

> hit points × streak

Your score climbs live while you play.

## Your device multiplies the total

When the song ends, your device's boost multiplies your whole score. Score 200,000 on a device with 1.5x boost and your final score is 300,000.

Your final score is the one that counts on the leaderboards. A better device scores higher on the same play.

## Why the streak matters most

A whole song at 8x is worth far more than a song where you keep resetting. One miss costs you the climb back to 8x, which is about 20 notes' worth of points. Hold the streak.

## Leaderboards

Every song has a leaderboard for each difficulty. Your best final score on it sets your spot. The player at the top is the song's king.

The crowns leaderboard ranks every player by the [crowns](/beatking-docs/play/crowns.md) they've earned.


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