> For the complete documentation index, see [llms.txt](https://beatking.gitbook.io/beatking-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://beatking.gitbook.io/beatking-docs/play/crowns.md).

# Crowns

Crowns are your season rank. Every play earns crowns, and they add up over the season.

## How many you earn

Every song has a **perfect score**: every note Perfect, no misses, on a base device with no power-ups. Your crowns depend on how close you get to it.

A perfect run on an average-length song earns the full crowns:

| Difficulty | Perfect run |
| ---------- | ----------- |
| Easy       | 80 crowns   |
| Medium     | 100 crowns  |
| Hard       | 120 crowns  |

Get 75% of the perfect score on Medium and you earn 75 crowns. The perfect score is counted at Medium points. That's why Easy lands at 80 and Hard at 120.

## Longer songs pay more

A longer song takes more effort, so it earns more crowns. An average song is about 2 minutes 50 seconds. A song twice as long earns 1.5x, and a shorter one earns less.

> crowns = your score ÷ perfect score × 100 × song length ÷ 2:50

A perfect Medium run on a 4-minute song earns about 140 crowns. Gems work differently: they're full on any song of 2:30 or longer. So long songs are best for crowns, and songs around 2:30 are best for gems per hour.

## Past the perfect run

Gear and power-ups take you past the full amount. A perfect Medium run on a 1.5x device earns 150 crowns. Crowns have no cap.

## Extra crowns

When you play someone's song, its creator gets royalties: 5 extra crowns for every 100 you earn. When a player who used your invite code plays, you get a plug bonus: 3 extra crowns for every 100 they earn. Both come on top. They never come out of anyone's crowns.

## Play at your level

Hard pays the most, but only when you can hold a streak there. A clean Medium run beats a messy Hard run. Get better first, then move up.


---

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